Fallout 4 radiant quests mod

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Defend the Artillery (if the Brotherhood is hostile).A Clean Equation (after Rockets' Red Glare).Precipice of War (this quest turns the Brotherhood hostile).The Nuclear Option (Brotherhood of Steel).Spoils of War (travelling to Mass Fusion turns the Institute hostile).Tactical Thinking (accepting this quest turns the Railroad hostile).End of the Line (accepting this quest turns the Railroad hostile).Mass Fusion (travelling to Mass Fusion turns the Brotherhood hostile).

Due to the Creation Engine, multiple quests can be marked active at the same time.Īct III Due to the structure of the game, progressing far enough into a faction quest line will result in turning other factions hostile.

All quests are represented on the Pip-Boy 3000 Mk IV by a brief animation.